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Mike Dies Crack Graphics Fix

Updated: Dec 8, 2020





















































About This Game A Bloody Brutal Metroidvania. Explore a huge space ship! Collect all the things! Get sliced in half! Mike Dies is a challenging fast-paced platformer with dynamic brutal fatalities and a massive non-linear environment.After flying his spaceship into an asteroid field, Spaceman Mike finds himself fighting for survival against hostile aliens, a ruthless kingpin and his own personal demons. Haunted by his past and hunted by his enemies, can Mike escape in one piece?Run, jump and hover through over 300 levels of hand-crafted precision platforming!Dying is actually fun (we promise!), which is great, because you’re going to die a lot!Multiple endings! Unravel Mike’s dark history and discover his true fate!Epic boss encounters!Tons of secret areas! So many!Fully voice acted!Using a gamepad is highly recommended!Social MediaDiscord: https://discord.gg/q5qE93kTwitter: https://twitter.com/PsydraGamesFacebook: http://www.facebook.com/PsydraGamesTwitch: https://www.twitch.tv/psydragames 1075eedd30 Title: Mike DiesGenre: Action, Adventure, IndieDeveloper:Psydra Games LLCPublisher:Psydra Games LLCRelease Date: 23 Feb, 2018 Mike Dies Crack Graphics Fix This is kicking off a series I'm planning to do on games with few\/no reviews, or that have long been on my backlog, or both. If you just want pros\/cons and recommendations that might help you figure if you enjoy it, skip to the section denoted with ~tildes.~A long time ago, I played this amazing little gem called Dark Scavenger. It was perfect for where I was in life, and although there are certainly bits and pieces of dialogue I would've edited now, the game itself? It's one of those rare few that get better after seeing it again, like revisting a distant friend.But, it mattered most because it meant a lot to me for where I was in life. Flash forward to now, and though I loved Psydra's first offering, I've been putting off Mike Dies because I've got the arthritic reflexes of your most-uncool relative, and to be blunt, outside of a few of the most obvious games - your Marios, your Cave Stories, your Metroids, your Castlevanias - I'm not really a platforming kinda guy.And once again, Psydra knocked it out of the ballpark, and Mike Dies is once again the perfect game for where I am in life.Maybe it's just one of the constant presences, an unavoidably large orange presence that constantly uses childish nicknames to berate our fair hero; maybe it's the fact that this is a game that plays wonderfully, that feels like the sort of game you'd use to demonstrate the concept of games and why they're fun to a complete newbie cavedweller.Maybe it's the fact that somehow Psydra managed to cram a compelling, interesting narrative in a relatively short and sweet platformer, or maybe it's the fact that - despite starting and being largely grim, that wonderful Psydra humour is still there and - the best. Absolutely the best.Hell, there are lots of little touches that just - way back when I fancied myself a Games Writesman, I hoped that I might include little narrative touches like some of the things in Mike Dies. The aesthetic and sound design the statues of Mike's god make is, pardon the pun (and there are lots of them!) - divine.But even for a guy who's only other fond experience with 'indie' platformers was, well, I Wanna Be the Guy, a guy who sticks to wasd and proudly, this game was amazing and tightly designed. The only time the controls were floaty or irresponsive were in two puzzles, and in both cases, I had a sneaking suspicion it was my potato computer; switching to a small-resolution window, and I got them on one and three tries, respectively.There's so much I want to praise. The music is great; absolutely immersive, at times haunting, always fun. I'll be getting the soundtrack later.The voicework is fantastic, not just for an indie but in general. Outside of Dark Souls and a few weird games like Drakengard, I generally loathe voicework; here it's just - wow. Every single VA did a fantastic job... And now I know what a Space Demon sounds like. Heh.Despite the relative simplicity of the backgrounds, everything is visually striking, distinct, and beautiful. The latticework on the ship windows, the projectile designs, the visual 'snap' of the portals, everything just feels right.I'd hazzard a gissa that you're wondering whether or not I'd recommend this game, and why. While you shouldn't trust weirdoes on the internet who may or may not be cartoon skeletons, unless their names are Kamaho, let me see what I can do.~Pros~* Incredibly intuitive. Level design is always fun, whether harder or easier, shorter or longer.* Amazing puns. May be a con for some (they're wrong.)* Tight controls, even when using WASD(!).* Design, aesthetic, writing, music, and voicework are all superb, and all work well together. That's exceedingly rare.* Sense of humour that comes at you like a right hook; I spent the entire last half or so of the game in a rictus of laughter.* Very, very satisfying final boss, maybe moreso if you're a space scavenger, or whatever that's called.~Cons~* If you're old as dirt, layout can get confusing, and there's no real room map. There might be multiple endings based on collectible percentages, uh, but I can't verify yet because I got distracted by the location of the BEST CHARACTER** skittering away from me and unintentionally 100%'d the game while looking for it.* It's still a platformer; if you're not at all interested in the genre, I'd say you might still want to try this one, for serious. But for some, that's a no-sell.* Eh, I guess it can be a bit short, though that's increasingly a plus for fogeys like me.* Look, for real, I usually put cons first because I'm cautious. This is a great game.***** All the characters are the best. *** And Mike is clearly confirmed for Touhou th20, Idyll of Summer Melancholy, or something.~In conclusion~I was blown away by how much I liked this game. It's become a bit trite to be all 'haha, game helped me with issue x' but... Yeah, Mike Dies made me feel a bit better about some of my mistakes and where I am in life. A lot. Dunno if it'll last; but ultimately, that doesn't matter. This is a fantastic game, and I'm hoping I can tag Psydra or something on Steam so that when future stuff releases from them, I just instabuy it, funds considering.That's how much I liked Mike Dies.So if you enjoy strange eclectic science fiction, straddling the line between comedy and the deep dark recesses of space, a fine mist of atoms and chunky Mike hollandaise sauce, and incredibly satisfying platforming, I'd wholeheartedly recommend Mike Dies. So much so that I'll probably try to speedrun it and see what happens elsewise; and I'll be looking forward to whatever Psydra does next, whether it be a Dark Scavenger Pinball\/foosball crossover table, Mike Dies: the Party Card game, or, perhaps as to be expected, something entirely new and original.In closing, I'd kill to play pen and paper with you fine folks, and that's maybe the highest praise I can give. Kudos.. I have enjoyed this game a lot so far. I sat down to give it a 10-minute try and ended up playing for over an hour without realizing it.I agree with the creators-- it's definitely a better experience when played with a controller vs. a keyboard. The controls are tight and polished. Mmm mm good.I enjoy the level design. It's a bit different from some games in that it's a roller coaster of difficulty, but I like that because it keeps the gameplay interesting.The story is intriguing as well. I'm eager to finish this one.. Mike Dies is a game I heavily enjoyed. Many of the puzzles are fun, and the sense of accomplishment with completing each one makes it truly satisfying. If you like trial-and-error puzzle-solving, games that sprinkle bits of story throughout your gameplay\/exploration, and failure in the bloodiest fashion, Mike Dies is probably the game for you.My only problem was the ending. I wish there was a little more time spent seeing what happened at the end - it passes by so quickly that the satisfaction of beating the game was cut a little short. Other than that, the game was a fun experience and I'm probably going to play it again sometime after I post this.Overall: Mike Dies is a lovely game with a lot of love put into it.. I've had my eye on Mike Dies ever since I recently finished playing Psydra's first game, Dark Scavenger. Dark Scavenger is a really weird but well-designed and well-written RPG, so I was a little surprised to see that their next game was what appeared to be a standard playformer. Don't let the images fool you-- this is an equally weirdly-written and cleverly designed puzzle platformer. There's not as much of a narrative as there was in Dark Scavenger, but that's to be expected, and what narrative there is there kept me pushing through, trying to collect all of the orbs and messages. I generally don't go nuts trying to get all of the collectables in most games, but the design of the puzzles here had me seeking them out just so I could see what sort of hellish trial the game was going to put me through to try to collect them. As the name implies, you are going to die playing this game, and you're probably going to die a *lot*. It's to Psydra's credit that deaths never feel cheap or unearned. The controls are responsive and tight, guaranteeing that nearly every death can be attributed to user error. I don't know that it fits the description of a Metroidvania, necessarily-- you won't find yourself earning upgrades as you progress through the game, but that doesn't matter. This is a great puzzle-platformer that is well worth your attention and money.. A super fun platform with lots of clever levels! I found the world and characters to be incredibly polished! Just finished my first run through and going through to collect all of the items I have left!. I've had my eye on Mike Dies ever since I recently finished playing Psydra's first game, Dark Scavenger. Dark Scavenger is a really weird but well-designed and well-written RPG, so I was a little surprised to see that their next game was what appeared to be a standard playformer. Don't let the images fool you-- this is an equally weirdly-written and cleverly designed puzzle platformer. There's not as much of a narrative as there was in Dark Scavenger, but that's to be expected, and what narrative there is there kept me pushing through, trying to collect all of the orbs and messages. I generally don't go nuts trying to get all of the collectables in most games, but the design of the puzzles here had me seeking them out just so I could see what sort of hellish trial the game was going to put me through to try to collect them. As the name implies, you are going to die playing this game, and you're probably going to die a *lot*. It's to Psydra's credit that deaths never feel cheap or unearned. The controls are responsive and tight, guaranteeing that nearly every death can be attributed to user error. I don't know that it fits the description of a Metroidvania, necessarily-- you won't find yourself earning upgrades as you progress through the game, but that doesn't matter. This is a great puzzle-platformer that is well worth your attention and money.. Mike Dies is a game I heavily enjoyed. Many of the puzzles are fun, and the sense of accomplishment with completing each one makes it truly satisfying. If you like trial-and-error puzzle-solving, games that sprinkle bits of story throughout your gameplay\/exploration, and failure in the bloodiest fashion, Mike Dies is probably the game for you.My only problem was the ending. I wish there was a little more time spent seeing what happened at the end - it passes by so quickly that the satisfaction of beating the game was cut a little short. Other than that, the game was a fun experience and I'm probably going to play it again sometime after I post this.Overall: Mike Dies is a lovely game with a lot of love put into it.

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